SolFire
A friend of mine was talking about having to use negative binary numbers in a program today.
Soo.. I was thinking. What would happen of you used a negative HEX number in a gameshark code??
like - FF01 is negative 255 (FF inverted)
likewise, FFFF is the same as -1 (1 inverted)
It would be kind of cool to be able to use negative numbers in GS codes, but I have another question:
How the HELL does the gameshark know that you're talking about a negative number and not just a really large positive number?! I.. really.. dont get how the computer/PSX/whatever knows that sometimes FFFF is 65535 and sometimes it's -1.
Soo.. I was thinking. What would happen of you used a negative HEX number in a gameshark code??
like - FF01 is negative 255 (FF inverted)
likewise, FFFF is the same as -1 (1 inverted)
It would be kind of cool to be able to use negative numbers in GS codes, but I have another question:
How the HELL does the gameshark know that you're talking about a negative number and not just a really large positive number?! I.. really.. dont get how the computer/PSX/whatever knows that sometimes FFFF is 65535 and sometimes it's -1.